Tuesday, September 15, 2015

Blockitect Game Update

I thought I'd have a video ready to post by now but it has taken longer than expected to get the latest improvements applied to all the existing blocks.  Also I've been implementing new features and tweaking some others.  One of these new features is the ability to look at building instructions in-game.
This is pretty nice, it lets me include the original Anker plans for those who prefer to build off them.  The plan rolls up like a scroll when you're not looking at it, and unrolls into view like you see in the picture (toggles with the tab key).  I haven't yet decided how to let you pick the plan you want to be holding.  For now I'll probably have an up/down key press that cycles through them, but in a later version of the game I may require that you find the plans strewn about the game world, a form of collectible item if you will.

Here's a list of the other features that I've got working now:
  • Number keys set the height of the player (allows you to build tall structures), each number key corresponds to a set height, the "`" key re-sets to the standard height.
  • Q and E keys rotate the held block (parallel to the ground)
  • Z & X keys push or pull the held block in relation to the player
  • Mouse scroll wheel also pushes or pulls the block
  • Finesse mode is active while holding left Shift key, (slows down movement and mouse sensitivity)
  • Run mode is active while holding down right mouse button (speeds up movement, higher jump, and can bump into and affect blocks)
  • Blocks are now picked up with left mouse button and set down/dropped the same way
  • Blocks are thrown with F key (moving/jumping while throwing affects the speed and direction)
  • F1 saves the game, F9 loads

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