What I'm showing in these pictures is an early preview of my Ankerstein Unity project. Unity is a free-to-use (for non-profit projects) software utility designed for making sophisticated interactive games.
I've used it sparingly in the past, because the scripting needed to really make a good game is pretty difficult to learn. However there are a number of game elements that can be purchased, developed by other users, that can make certain aspects of the game making process easier.
Because of that, and with some inspiration derived from my other projects, I decided I could make a pretty decent, if simple, game that while not intended for building structures, would at the least allow a "player" to interact and experience the structures that I've designed (and constructed using the Unity editor), within a fully 3d space. And not just to look at either, these structures can be fully interacted with using very realistic physics and with sounds as well.
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