Friday, October 2, 2015

Blockitect gets a new Anker Set

I haven't made massive progress since my last post, and I thought for sure I'd have a video by now, but I've continued to add polish to the game in the meantime.  One of the main things I've been spending time on is adding structures into the scene.  These are all built from the Anker plans that are provided in-game.  I always intended to put several in the scene because it gives you something to mess around with, and shows you what can be built with the blocks if you so desire.  Once I added some, I needed more to really fill things out.  It's still not all the models that are given in the plans (there really are a lot of them). 

I've continued to tweak the setting, the sky in particular.  I figure at some point I'll add in a feature for selecting or toggling through several sky variations as I find it's nice to change it up once in awhile (it gets boring looking at the same background all the time). 


I've also substantially improved the stone texture of the Anker blocks themselves.  My early texture looked fine from a distance but up close was very fuzzy and not realistic.  The texture I have now is very high res and looks amazing up close.

Tonight I also finished up adding in the additional blocks needed to incorporate the next set in the Anker series, called 6A.  This is considered a supplement to set 6, which all the sample models in the scene are built from.  Essentially the way Anker sets are organized is that with each additional set, you can build larger and more sophisticated models from the plans provided.  But it requires all the prior sets.  You can always build your own creations from each individual set, but if you want to build the examples Anker provides, it takes lots of sets (which can become very expensive).  You can see set 6A in the foreground of the picture above (with set 6 just behind it).


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